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1. Gÿ+ - Stop Playing in High Sec!!! - Gÿ+ Join us having a blast in 0.0! - Gÿ+ - in Alliance and Corporation Recruitment Center [original thread]
Recent recruit posting to say: Nullsec: check PewPew: check Fun: check Come join us!
- by Giuseppe Bakhtyar - at 2012.10.24 03:17:00
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2. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
I'm done, -1. Also, Operation Cortez is complete.
- by Giuseppe Bakhtyar - at 2011.07.01 03:01:00
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3. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
No.
- by Giuseppe Bakhtyar - at 2011.06.27 22:35:00
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4. test - in EVE Forum Experiments [original thread]
to see if my settings hold or drop again
- by Giuseppe Bakhtyar - at 2011.05.08 18:42:00
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5. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
I'll address your concerns with the flavor text, but first I'm curious about something else. Game Mechanics Did you have an objection to the basic game mechanic of landing? That is, clicking on a planet within range, and essentially "docking"...
- by Giuseppe Bakhtyar - at 2009.06.08 14:24:00
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6. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
Lol, Rhinanna. I see your facepalm and raise you a boot to the head. Also, thanks for your feedback. You're absolutely right about escape velocity, it's just the speed the bullet, so to speak, needs to achieve when it exits the barrel in order to...
- by Giuseppe Bakhtyar - at 2009.06.05 20:50:00
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7. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
Thanks to both of you for your replies. To clarify what I'm saying, in terms of game mechanics, landing on planets and moons would work like docking with stations. Planets and moons become "dockable." The difference is that not everyone could "do...
- by Giuseppe Bakhtyar - at 2009.06.05 00:13:00
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8. make some planets look earth like - in Player Features and Ideas Discussion [original thread]
I've wondered a bit whether the lack of Earth-like planets in Eve was a deliberate choice by CCP in order to emphasize the idea of a harsh, unforgiving region of space. A lot of the worlds, even the inhabited ones, seem extremely hostile to human ...
- by Giuseppe Bakhtyar - at 2009.06.04 22:41:00
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9. Why did you kill it, CCP??? WHY? - in Player Features and Ideas Discussion [original thread]
/signed Gallente stations should be bustling places. It's sad that Amarr stations have lanes of flying cars and the Gallente stations seem to have picked up the drab interior design of the Caldari.
- by Giuseppe Bakhtyar - at 2009.06.04 20:05:00
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10. what if you could....power down ship... - in Player Features and Ideas Discussion [original thread]
I like this idea a lot, but a powered down ship, given the sophistication of ship sensors, should appear on overview as some sort of object, just not as a ship. What category of overview object should be context specific, making powering down cl...
- by Giuseppe Bakhtyar - at 2009.06.04 19:58:00
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11. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
HIDEOUT MOON, AMBUSH MOON: TACTICAL APPLICATIONS OF LANDINGS New PvP advantages could also incentivize landings. For example, a gang of ships could park themselves on a low gravity moon while waiting for prey, undetectable by existing probes (per...
- by Giuseppe Bakhtyar - at 2009.06.04 09:24:00
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12. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
Edited by: Giuseppe Bakhtyar on 04/06/2009 09:27:13 PUTTING IT ALL TOGETHER: A THEORETICAL LANDING Meet Hans Olo, a notional Gallente smuggler. Today heÆs been contacted by an agent of a dirtside Gallentean NPC corp, Luke & Leia Enterprises, ...
- by Giuseppe Bakhtyar - at 2009.06.04 09:24:00
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13. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
ECONOMIC INCENTIVES: THINGS TO DO WHEN YOU'RE GROUNDED Given that the proposed mechanic makes landing just like docking, only more expensive both in terms of kit and skills, why would pilots ever bother landing their ships? This is where economic...
- by Giuseppe Bakhtyar - at 2009.06.04 09:23:00
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14. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
NEW TOYS: MODULES, RIGS, GROUND FACILITIES, AND SKILLS For a capsuleers and their ships to meet the demanding requirements of reentry, descent, and launch, they will need to master a new group of equipment and skills. A variety of onboard modules...
- by Giuseppe Bakhtyar - at 2009.06.04 09:22:00
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15. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
GROUND CONTROL TO MAJOR TOM: USING MODULES, RIGS, AND GROUND FACILITES From the four types of landings come the three types of assistance from onboard modules, rigs, or planetary/lunar ground facilities that a ship can fit or use to help it land ...
- by Giuseppe Bakhtyar - at 2009.06.04 09:21:00
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16. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
GETTING DIRTSIDE: THE FOUR TYPES OF LANDINGS Two factors govern the landing mechanic: the shipÆs maximum velocity compared to the landing sites escape velocity (or Ve), and the presence, if any, of atmosphere. Thus, the ship can either have good...
- by Giuseppe Bakhtyar - at 2009.06.04 09:20:00
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17. Planetary and Lunar Landings: A Proposal - in Player Features and Ideas Discussion [original thread]
PLANETARY AND LUNAR LANDINGS: AN OVERVIEW BELOW THE HORIZON Planetary flight will probably take several more years to implement (Coming SoonÖ, as the cool kids say), I have a more modest proposal for now: allow ships meeting specific requirements...
- by Giuseppe Bakhtyar - at 2009.06.04 09:18:00
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18. Mini w/link 4 - in EVE Forum Experiments [original thread]
New Landing Skills Quote: When you can't run anymore, you crawl. And when you can't do that...yeah, you know the rest.
- by Giuseppe Bakhtyar - at 2009.06.04 09:03:00
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19. Mini w/link 3 - in EVE Forum Experiments [original thread]
Ground Control Facilities Quote: When you can't run anymore, you crawl. And when you can't do that...yeah, you know the rest.
- by Giuseppe Bakhtyar - at 2009.06.04 09:01:00
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20. Mini w/link 2 - in EVE Forum Experiments [original thread]
Edited by: Giuseppe Bakhtyar on 04/06/2009 08:58:05 Landing Modules & Rigs Quote: When you can't run anymore, you crawl. And when you can't do that...yeah, you know the rest.
- by Giuseppe Bakhtyar - at 2009.06.04 08:57:00
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